GameMusicLicense.com offers specialized music legal advice, education and advocacy services to game
developers, game studios, musicians, composers, artists, labels and record companies operating across the music and
Music is a crucial part of game development. Effective audio branding can make the difference
between a definite money maker or a meaningless miss. Whenever you intend to use copyrighted
(usually non-public domain) music in your game, you'll need permission. The process of getting music
permission is called clearance. After getting clearance the game studio is authorised to use the music. In
practice, this means you'll need a master use & sync license.
The process of licensing music from multiple copyrightholders, across multiple territories with
different jurisdictions, can be a real challenge. We are here to help you understand the basics of music
We can also help you with getting the right type of music into your games.
The first step in securing the necessary music rights for your game is locating both the
owner of the song (publishing rights) and the owner of the recording (master rights). They both need to give
permission. It is important to distinguish between publishing
rights and master rights: these are two completely different
entities. In case you make your own recording of a song you only need to locate the owner of the publishing
Subtypes of publishing rights (relevant in the context of music clearance for audiovisual works
such as games) are mechanical rights, synchronizations rights, lyric rights and performance rights.
Subtypes of master recording rights in the present gamemusic context are reproduction
rights, video rights and the rights of the actual musicians performing on the Master.
It is equally important to distinguish between various types of music since each type is
subject to different rules and regulations and thus requires a different approach in the music clearance
The second step is negotiating contract terms such as scope, territory, duration and royalty
payments. Be tactical and strategic.
The final step is drafting or reviewing the necessary licenses, generally a seperate or combined
master use & sync license.
The most important thing, again, is that you need permission from each
copyrightholder involved in a particular music production before you launch your game. Never use a song from
an unresponsive or unfindable artist!
A crucial part of the music supervision process is securing copyright clearance.
We can advice you on these matters, assist you, point you in the right direction. We can even be
your music consultant! Feel free to contact us about the possibilities without
GameMusicLicense.com - Music Permission - Music for
Games - Gamemusic Copyrights - Secure Videogame Music Rights - Master Use & Sync License - Music Lawyer - Music
Supervision Process - Authorised Use - Audio Branding for Games
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